STEP 1: select a theme for your game
STEP 2: collect a sprite sheet and tile set
STEP 3: upload your sprites
STEP 4: select a main character
STEP 5: give your sprite a left and right direction movement sprite
STEP 6: make a sprite for a platform
STEP 7: make your sprites as an object
STEP 8: give your sprites as objects properties
STEP 9: select your main character object and give it properties STEP 10: first add its actions CHECK EMPTY(it applies to self, x=0, y=1 and objects=solid only, also its relative) second SET THE GRAVITY(it applies to self, direction=270, gravity=.5) third add ELSE finally add SET THE GRAVITY again (it applies to self, direction=270, gravity=0)
STEP 11: add a collision with object PLATFORM in the events first give it actions SET THE VERTICAL SPEED(applies to self, vert. speed=0, not relative) then add MOVE TO CONTACT(applies to self, direction=270, maximum=1, against=solid objects)
STEP 12: first add event NO KEY then action CHANGE SPRITE(applies to self, spite=sprite main character, subimage=0, speed=1)second add event RIGHT KEY then action CHECK EMPTY(applies to self, x=-2, y=0, objects=only solid, relative) third add event UP KEY and events CHECK COLLISION(applies to self, x=0, y=1, objects=only solid, relative)then SET VERTICAL SPEED(applies to self, vert. speed=-15)then add event RIGHT KEY action CHECK ACTION(applies to self, x=2, y=0, objects=only solid, relative) finally add events PRESS KEY LEFT then PRESS KEY RIGHT they both have the same actions CHANGE SPRITE(applies to self, sprite=main character left, subimage=0, speed=3) for right just change the sprite to main character right
STEP 13: make your sprite platform an object only make it visible and solid
STEP 14: make your tile set an backround
STEP 15: give it a width and height of 42
STEP 16: create a room
STEP 17: first make platforms for main character to move on(you may use the tile set
STEP 18: put your main character in the room
STEP 19: save it
STEP 20: play it
Wednesday, January 13, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment