Wednesday, January 13, 2010

-Diections to Platform Game

STEP 1: select a theme for your game

STEP 2: collect a sprite sheet and tile set

STEP 3: upload your sprites

STEP 4: select a main character

STEP 5: give your sprite a left and right direction movement sprite

STEP 6: make a sprite for a platform

STEP 7: make your sprites as an object

STEP 8: give your sprites as objects properties

STEP 9: select your main character object and give it properties STEP 10: first add its actions CHECK EMPTY(it applies to self, x=0, y=1 and objects=solid only, also its relative) second SET THE GRAVITY(it applies to self, direction=270, gravity=.5) third add ELSE finally add SET THE GRAVITY again (it applies to self, direction=270, gravity=0)

STEP 11: add a collision with object PLATFORM in the events first give it actions SET THE VERTICAL SPEED(applies to self, vert. speed=0, not relative) then add MOVE TO CONTACT(applies to self, direction=270, maximum=1, against=solid objects)

STEP 12: first add event NO KEY then action CHANGE SPRITE(applies to self, spite=sprite main character, subimage=0, speed=1)second add event RIGHT KEY then action CHECK EMPTY(applies to self, x=-2, y=0, objects=only solid, relative) third add event UP KEY and events CHECK COLLISION(applies to self, x=0, y=1, objects=only solid, relative)then SET VERTICAL SPEED(applies to self, vert. speed=-15)then add event RIGHT KEY action CHECK ACTION(applies to self, x=2, y=0, objects=only solid, relative) finally add events PRESS KEY LEFT then PRESS KEY RIGHT they both have the same actions CHANGE SPRITE(applies to self, sprite=main character left, subimage=0, speed=3) for right just change the sprite to main character right

STEP 13: make your sprite platform an object only make it visible and solid

STEP 14: make your tile set an backround

STEP 15: give it a width and height of 42

STEP 16: create a room

STEP 17: first make platforms for main character to move on(you may use the tile set

STEP 18: put your main character in the room

STEP 19: save it

STEP 20: play it

Monday, October 5, 2009

"REFLECTION"

My first game-making experience was difficult. I had the day for the example, so i had to keep getting or using the tutorial, which was useful.But really it was easy if u just do the work and take your time.I overcame my difficulties, with help.I was to this again i would do the whole game differently. I would get smaller sprites, better sprites, different back rounds, walls, and a different theme. But the main thing I would want to differently is doing the whole game without help

Friday, October 2, 2009



JAIL BREAK

game created by Eddie Pickett. Created in the application called Game Maker. Now the object of the game is to click the criminal to gain points. Clicking the policeman makes you lose points. This was a hard task trying to design a real played computer game from scratch. If u having problems with your game i advise you pay attention and use the tutorial.

Wednesday, September 23, 2009

Assignment 2


Thumb War



Skill Level


Easier


Players

2-7 players (you may be on teams)


Objective

Relive World War 1. Remeber the tragic bombing of Pearl Harbor. Well in this

game, you will have to be the reach Pearl Hrbor in order to stop the bombing.

If u play on teams one group have to be either Triple Entente or Triple Alliance.


Triple Entente

consits of:Britain

France

Russia

And later on, the United States


Triple Alliance

consits of:Germany

Austria-Hungary

Italy.


BUT YOU CAN MIX OF THE GROUPS


<u>Rules

Getting Started: Each Player roll the dice. The highest goes first.

Now whatever country you pick thats where u start off on the board, some headquarters will be futher than others, but every player will have obstacles to slow everydown. Pick up the cards after you go around once. You have to go around the board 3 times, and on your 4th turn if you get to pearl harbor first then you win the game.


Theme

Race to the Finish board game

World War 1; Pearl Habor, Hawaii bombing; December 7th, 1941

Wednesday, September 16, 2009

ASSIGNMENT 1

UNDERSTANDING GAMES

In Understanding Games it was bascially pong. Pong is a old very old game, it basically a down graded version of ping pong or tenis. I was a nice little set-up. The backround changes to different themes, one of them was a ice icokey theme. Overall it was a nice game, kinda borin cause i couldnt score >:( .

In Understanding Games 2 it was a little racing game. Like u a block, and to go fast u grab yo color stick thing. If your playing with a opponent you have to do that, and avoid your opponent color stick. I won this game. :).

Understanding Games 3 it was a lesson game. It showed that reading the intrusctions before playing can help you out. But it was boring puzzle game.

IN Understanding Games 4 i played tag. And i liked it. The game gave the players special powers that helped out from being it. This is my favorite game.

Friday, September 11, 2009

W3LC0M3 +0 MY BL0G..!!!!


My name is Billy.Bob


I was born on May 17th


I'm in the 11th grade


The type of games I like are:

  • Pacman



  • Co-Op Shooting Games



  • Sport Games



  • Adventure Games





The type of games i would like to create are:

  • sport games



  • shooting games